Good summary. Just on the point three I would like to comment:
"3. There are artifacts and blurred area's at the very edge of the lenses top to bottom and at the far edges.
-This appears to have been introduced in the V5 prototype as this was not an issue in the V3 reviews."
There were people addressing the sudden blurring at the very outskirts of the lenses, and I noticed them too during my hands-on at the time. I believe this is not software or distortion related, but simply the edge of the lens, where it is no longer even, but rounded, and this likely creates distorted light to emanate from it. You cannot really address this on the lenses side, unless you make sharp 90° edges, but they could simply hide the edges behind fabric.They would lose a tiny bit of FOV, but this FOV obviously is more irritating than helpful. Perhaps they thought it may work out positively like the ambilight effect of Philipps TV's, by emulating the general colour of that area without reporducing any correct picture extension. Well, apparently doesn't work, so get rid off it.
Otherwise, well, I still see light at the end of the tunnel as some issues were not there with V3, so should be easily resolved while others may not all be big issues at all - but when reading reports from the CES 2017 presentation of the 8K, it seems that other than introducing positional tracking and adding the IPD they did not really have to do a lot. But the two additions still seem to be unstable, especially the IPD adjustment as this has not worked properly with any prototype so far. And the list of issues on features already present one year ago seemingly has gotten longer rather than shorter. I am sure there was a lot of refinement on areas not highlighted, but looking at the progress over one year my general optimism is taking a bit of a hit here.
One of the reasons why things are getting out of control may simply be overload in tasks at hand. If they would focus entirely on the HMD, they may resolve the issues within reasonable time and come up with a quality product.
But if they try to tackle in parallel all of the following:
- design, prototype and produce knuckles style state-of-the-art VR controllers
- design, prototype and produce eye-tracking for foveated rendering
- design, prototype and produce wireless for the high bandwith required for the 8K
then even HTC, Valve or Oculus would likely bend and come up with shitty, half-baken results.
Get real, @xunshu, @matthew.xu and Co., you have more on your plate than you can eat. Stall the works on anything but the 8K HMD, and focus your efforts ! Nobody will ever care about a decent controller, if your 8K sucks. Nobody will ever care about the eye-tracking or the wireless modules if the 8K sucks.
You have exhausted yourselves running the KS campaign. You have spent time hunting for Series A funding. All of that is accomplished.
The 8K is the starting point of it all, and it will be the ending point of your 2018/2019 generation of VR products, if it is messed up. Nothing good will come from any of your efforts if you do not get the 8K right.
I suspect you are not that far away from a good 8K as it may seem today - but you need to show some focus and determination at this stage, because the approach of the past months apparently did not work well.