Too bad that 1 technology development in vr screws anothers when they actually should be able to both work together to maximize and naturalize as much as possible the vr experience.
I mean we are trying to get wireless and get free in the movements of hands, head , harms and legs, but then we need to be wired and/or hold by a fixed structure to be able to replicate long distance walls in vr....
Practically 1 technological achievement in vr is completely going against the other technological achievement in vr.
As for now, the walk in place solution , in my opinion , is the only balanced solution. You would be able to kind of reusable the long walk distance effect without losing the possibility to use the fool capability of room scale that allows you to freely move in your play area to avoid bullets , swords, lay down on the floor etc.
I mean what type of vr is it by not be able to have free movements in your play area ?