i think smell etc is more for 2030 or something
for now gaming has other problems to take care off.
Story telling could be a lot better
And just making some great VR game taking in account how VR is suppose to work.
For example horror games seem to do very well in VR = because its a bit slower pace and it has tension and lots of atmosphere you can put into such games (playing with darkness/light/sounds)
Now for shooters, i think they need to raise the difficulty because of this it is more immersion and real..
I suggest for example 2 shots and you are dead. This way you have to watch what you are doing and you can't run like a rambo and shoot like a robocop and then after you get hit, go regen some hp in a minute. No saving points like we have today, because this will enforce rambo style..no health packs or very scarce, upgrades can make you take 3 shots for example.
i want people to hide and seek cover and to use the ears to hear where the shots are coming from when they are in cover , i want people to learn to listen for 'enemy reloading' and then strike , 360° audio.
I want the smell of burned ammunition/ gasoline from explosion/ rubber all should be pretty easy to manufactured into scent module.
Scent technology needs work,imagine scent as being colors, where you have 3 archetype colors that you can mix and get 50 colors out of it all different, now imagine we can do that with scent.
For now none is interested researching this concept, able to create smells from 3-5 major scent, so you can mix and create the scent one wants . This way we just buy a cartridge with those 5 scents, and with some kind of program/tech it can make its own scent programmed by the game devs and release it in 0.5sec period.
Because if you dont do it like this, imagine every scent needs like its own module or ampule, that would make it too much and too complicated. imagine you have like 5 0 kind of game scents one can use...thats gonna cost a lot and where you gonna put all those things. don't think it will work very well.
Just like printing cartridges, you can buy 3 colors into 1 cartridge or buy 3 different ones depending on your printer.
Now imagine your printer couldn't mix those colors, demn we would have to buy 40 different kind of cartridges so to speak and our printer would be like 100cm long and 15kg heavy.
But i don't think we need scent for now..lets first ask for good VR titles..and im' not talking about FPS that you can play VR. i'm talking about games build from the ground for VR only.
VR need to have immersion i think, it need you to work in feeling you accomplished something using your 2 senses sights+hearing in a way 2d doesn't require you to do so.
in 2d, we use maybe sight for like 80% and maybe 20% hearing.
in VR we should make that 100% sight and 100% hearing otherwise it result in early dead.
VR games should force the player to play the game different then he would do 2d.
for shooters it should force players to find cover and while we are in cover thinking out a strategy how to kill the enemy shooting at us and this can only be done if you raise the difficult pretty harsh.
because we all know we can duck and cover brainless and shoot...VR should force us to rethink when we are gonna come out of cover and find the best timing../angle VR should not allow usto be in zombie mode and not use our brains..should be more simulator style maybe...just many ways to go at.
games like left for dead POV style might work very well