VR through your eyes, not through binoculars
Pimax 8K is a virtual reality device designed for VR futurists. Pimax 8K will allow the user to view VR unobstructed by the bordering frame of the headset with a resolution so sharp, they will be unable to discern individual pixels.
We have doubled the field-of-view(FOV) of standard VR headsets to 200° and increased the standard resolution from 1080x1200 to 3840x2160 per eye while implementing measures that eliminate motion sickness, a common side-effect associated with prolonged exposure to a virtual environment.
Pimax 8K VR was designed to support all currently available mainstream content, including SteamVR, with the largest FOV and highest resolution currently available while maintaining less than 15ms latency.
Pimax introduced the first ever 4K VR headset only (however long ago). We've utilized public feedback to identify and refine elements from our 4K model to eliminate ghosting and brightness issues and redefine High Quality Virtual Reality with the first ever 8K VR headset.
Pimax 8K has a 200° FOV which is closer to the natural human FOV of 220° than any other headset on the market. This enables users to utilize their peripheral vision to navigate virtual reality instead of having to move their head, creating a more intuitive experience and drastically increasing immersion.
We've addressed one of the key visual shortcomings of VR technology, the "screen door effect". This is where users can see the fine lines between pixels, decreasing immersion and the quality of their experience in VR. Pimax 8K will enable you to completely immerse yourself with perfect clarity, not through binoculars or through a screen door but through your own two eyes and two 3840x2160 resolution displays
For input signals less than 8K, Pimax 8K will upscale them to 8K resolution with a specially designed video processing module in the headset.
A brighter Option(?)
Alongside the 8K model we are offering (an exlusive 5K version for kickstarter supporters?)(a 5K OLED model?)
honestly I can't rewrite this there just isn't enough information.This needs to be completely redone, it cannot be saved as it is by me. More information must be supplied.
Brainwarp renders and displays images in a sequence so that only one eye is being displayed a 4K image at any time. Pimax 8K renders a single 4k image at 150/180 times per second but users perceive a complete 8k image at 150/180 timers per second.
Brainwarp increases refresh rate, reduces latency and decreases GPU load.
You have to give more information this sounds like some too good to be true stuff, no one really understands it here on the forums that I can tell.
Pimax 8K offers full customization for enthusiasts. The Pimax 8K works with currently available accessories and it's modular design allows for the easy implementation of new technologies such as hand tracking, inside out tracking, wireless capabilities, eye tracking and more.
again second photograph fix
Pimax 8K SDK integrates with Unity and Unreal Engine, and supports C++ API, and will help you discover the true potential of your existing content. Furthermore, we've opened the 8K device driver SDK and HDK for you to develop new accessories. The Pimax team is excited to offer support in the form of digital tutorials, an active forum, and Skype/email interactions.
Developing with Pimax 8K allows you to:
The user scenarios of VR are still limited, let's work together to explore the outer edges of VR experiences!
The Pimax dream started in Shanghai and Silicon Valley. We are a group of developers that have decades of experience in smart devices, including many years of experience in VR headset R&D and manufacturing. We are also avid gamers.
We have delivered over 30,000 Pimax 4K headsets globally in the last six months.
We created the 4K headset to eliminate the screen-door effect. Now, we have developed Pimax 8K to eliminate the binocular effect.
For our Pimax 8K, we will use second generation Fresnel lens. this should definitely go somewhere, but not here. perhaps in your specs?
We want to lead VR towards natural human FOV and life-like resolution. By launching on Kickstarter, the home of passionate and creative people, we can design Pimax 8K with community feedback and expedite the process of manufacturing and shipping.
We value the input of our community and we want to ensure our headset is tailored to the specific needs of our users and developers in terms of enhancing the VR experiences they enjoy and create.
I'm an ex-army aviation UAV guy and I can assure you that unless it's wireless it's going to have a hard time flying. that cord is going to be heavy at any real altitude. not that wireless is any less problematic. It's just the kind of thing that poses far too many logistical problems at present.
We are in the stages of finalizing our solution for positional tracking and this may delay the shipping time of rewards that include it. To overcome this we have offered multiple positional tracking options and we are seeking support and partnerships.
feedback? did I make any typos correcting typos? I couldn't sleep so I thought I'd do this in bed. send me the resources and I'll make you better pictures. this is better than what you have but it's not ideal. still holding out hope this was a waste of time and you have a better writer/marketer designing this for you and that page is just a first draft, a bad outline. Idk though I have seen no evidence of competence from your marketing team, at least on the english side of things.