I am afraid that they are just that kind of program managers - they have an idea of a solution to the problem at hand, and just assume that they can make it work as they think, and that it will be done in a couple days. And during the implementation there is always something, it turns out to be a more complex issue afzter all, a supplier delivers late or wrongly, the colleague you need is sick or off, etc. etc..
And come the next challenge, will they adapt their expectations to the experience they made ? No, of course not ! They will again assume everything goes fine, and then it should just be a matter of days.
Believe me, I have experienced that kind of program managers. It's the type who tend to have red faces during later stages of a project, and run around hectically trying to fix all the holes while for every hole they fix, two new ones appear... they actually often work incredibly hard, but of course to some extent merely as a result of their own poor planning. The problem is, they do not understand that you simply have to assume a healthy portion of delays even where you do not see any issues yet.
What I am trying to say is that these kind of individuals are not mean or dishonest, they are just not very good at the core task, managing a project reliably. But in such a small company like Pimax you will not have a mere project manager, but it will be a senior engineer whose core capability and task is the engineering, not the PM, and it's down to pure luck if they have PM skills or not. Judging from what I have seen from Pimax so far, they seem to be an enthusiastic, chaotic bunch. So just better forget about expecting any bit of PM skills - but sometimes good things can come from such a bunch, because they will make things happen a more professional company would have ruled out as too high risk.
Well, there are people assuming that Valve's mysterious 3 VR titles and the Knuckles are interlinked. So if say Halflife 2 is ported by them to VR, and utilizes the sophisticated Knuckles controllers, that would be an immediate system seller for the Knuckles controllers. Which in turn would help all devs to assume that there is a critical mass of Knuckles users out there, so they can seriously consider supportiung them deeply for their new game...
t's just less predictable, with a greater chance of variations.