As promised, here is the new ID of the controllers:
The ID is designed for new controller prototypes. To make the prototypes compatible with all Steam and Oculus content, we have included the grip button, menu button, system button, and trigger. When the prototype finished (estimated in Q3), you can test with real workable units and we can improve based on your feedback.
Taken all your feedback into consideration, we have incorporated the thoughts into our new design, so we can create the controllers that meet your expectations. Controller suggestions from the community: http://forum.pimaxvr.com/t/controller-suggestions-from-the-community/5623/
We are looking to make a super comfortable controller with all fingers tracked. You do not need to hold it, you can relax in the games with your hands open, grab objects when close your hands, and release hands to throw objects naturally. There are sensors over the grip button. The controller tracks all your fingers while you hold it, and you can squeeze further with the grip button as well.
Just like the headsets, the controllers will be tested carefully before sending out. The hardware implemented in the controllers will be updated with new software versions.
You can find a family photo below of all the past models (3D printed) through all the iterations, we are trying to find the best fit for a complete and immersive VR experience, while adding some innovations to the new design. It is not easy to find the balance and meet all the expectations, but we are confident to make the best possible solution together with the input from you, the mavens of immersive experience.
For controller backers - We understand some of you are swaying between thumbstick and trackpad. You will still have a chance to switch your option when the controller prototype comes out.
We will announce here when we are about to prepare the mass production of the controllers.
The Pimax Team