just letting you know that i was testing my ED out with some different graphics settings and was very impressed with the results.
I have been running piplay render at 2.0 and in game settings at VR ULTRA (with shadows and reflection turned low - but it is quite taxing on the card and i did get micro stutters in high graphics areas.
So i am testing using latest Piplay (so it uses Pimax render and not steamvr)
changed the piplay render slider all the way up to 3.0 (far right)
made sure that SteamVR supersampling is set to 1.0 (as piplay render replaces steamvr’s)
set the in game settings to VR LOW… (yes i know )
then turned up:
Environment Quality to ULTRA
Terrain Quality to ULTRA
Materials to ULTRA
HMD Quality to 1.0 (not needed anymore because it seems to be done via the Piplay render)
Supersampling to 1.0 (not needed anymore because it seems to be done via the Piplay render)
JetCone Quality to ULTRA
Hardware on my RIG:
I7-4790 @ 3.60GHz
24GB ddr3 1600MHz
Aourus GTX 1080TI
I noticed that even setting the game graphics to VR LOW did not have a major impact on the visual quality of the game as the render being set in Piplay at 3.0 seems to do this pretty well. I obviously turned up all the optional ‘key’ graphics for visual improvements around stations, planets, bases and asteroids just because the GFX card can handle it.
I would suggest those of you using the latest Pipay drivers save your graphics settings in case you want to revert back and then try this for yourself.
turn off the steamvr supersampling settings (if you haven’t done this yet), lower all of your in game graphics settings with VR LOW and then turn up the piplay render … do it in stages… i.e. 1.5 … then 2.0… then… 2.25 etc until you hit the sweet spot, then try turning up specific graphics settings in game to make the visuals pop. … like terrain and environment etc