Going backward in the below video , but I have fixed it just reverting how the motors are mounted.
Still working on fine tuning the walk for smooth walk and sensitivity.
Still work in progress, including its implementation on vr controllers (like mounting it on an old oculus rift controller or on a valve index).
Thinking and trying to implement another solution for vr controllers (using still this system) , that would not require disassembling the vr controller or the gamepad controller.
I have been not giving up on this. I am stubborn and I am still after achieving what I have been wishing to achieve,despite anything and anyone