How do you rebind controls for Oculus games?
I tried only Lone Echo several months ago, I simply loaded the Brian Lindenhof profile, nothing else, and it worked fine
Now SteamVR Input also has the option to emulate an Oculus Touch, but I’ve never tried it, I’m not a Facebook and Exclusive titles big fan
I have this same issue. Just using Pitool, my Vive w/knuckles works fine. It’s mostly my left controller… and it’s really frustrating trying to play Onward when i can’t grip the gun consistently.
Did anyone use this technique with success, then update to the new Pitool Beta that “fixes” index controller support?
I’m trying to figure out how/if I should undo what this fix did in order to use the new Pitool. Because I have the new Pitool, and now nothing’s working. It just shows controllers are disconnected, even after pairing them.
i did, i’ve just deleted the content of the additional (old) driver folder and installed new pitools (should not be importend when the old driver is deleted, has nothing to do with pitools, its a stream thing and even if steam was started it should be possible to close it, delete the contend of the folder and start steam again)
had no problwms, the controller where still paired in pitools after the update and steam vr started with the proper mini icons of the controller (only generic “C” for the old driver with the old pitools)
Just to say that if you have it all working (via latest pitool and latest index firmware) then what I’ve found is two obvious things to say “yes, it’s fully working now”
you get the actual index controller images in steam vr (but normal ones in pitools) and not the Cs
My index point finger no longer has to actual press down on the gun trigger to close. It now closes far more naturally away from the gun trigger point (maybe this is after playing for 2 days though calibration). I can even “pinch” my index and middle finger together for “dainty pickup” of items
Hope you guys get to this point too!
one question though…
Anyone know if there’s an option to stop turning the index controllers on starting steamvr? It’s getting in the way of playing oculus games. Although, bizarrely, Steamvr starts anyway when trying to launch an oculus game from within pitool (latest.)
Maybe I need to uninstall revive?
I deleted it and my knuckles did not respond. Had to put the files back and it worked. I have indexcontroller and it doesnt say steamvrknuckles. Did you delete the whole folder or just the content inside?
If you’re using SteamVR Beta switch back to the normal branch or vice versa so all files are re written.
Yep this worked thanks
maybe your pitools was not updated properly?
check the file date of your pimax steam plugin
should be 28.06.2019
reinstall new pitools beta 144
just the content of “SteamVRKnucklesDriver” (one file and one folder)
Hi, i have the same annyoing problems with jumping index controllers, loosing tracking. Did you solve this? Any hints?
Thanks for the guide! Can confirm custom bindings won’t work until firmware update.
Did you solve the issue with the tracking loss ?
I just uninstalled SteamVR, PiTool, and deleted all remains manually. Restarted PC. Installed SteamVR + PiTool 144.
Everything worked right away.
No need for a FW update to the Controllers either. Why do you think would this be necessary?
Controller Firmware updates(like any firmware update) is to improve/fix and/or add functions.
Steams reply to knuckles and pimax tracking issues,time to ditch the pimax fed up of all the troubleshooting its taking the fun outta vr for ma
Have you tried ditching openvr advanced settings as mentioned? And limiting Wireless interferences?
Would be interesting to compare logs with someone that has it working. There would likely be a different amount of tracking data headset wise due to difference in number of sensors & positions.
Mind you, they’re not saying Pimax tracking is crap, just that they’re not using the same log levels as the default implementation.
Btw, what log files did you send them where you can see the disconnects? Would be interesting for the rest of us to check.
It was the steam vr logs and the windows logs