Please produce and publish a set of concise instructions for developers outlining the required openVR function calls and the implementation required to correctly render to non co-planar displays so they can avoid the requirement for parallel projection compatibility mode.
I’m finding issues using this compatibility mode especially when motion smoothing is active.
- Blue lines on the edges of the displays when moving my head quickly.
- Increased distortion.
- rendered objects disappearing on the periphery.
I’d really love not to have to use this mode for my software of choice (x-plane 11). Im sure other feel the same using other titles. I know the responsibility lies with the developers to make changes but providing a clear set of instructions might give them the encouragement to fix their code.