Met quite a few nice backers there, some drove two to four hours! Others came from Las Vegas and Phoenix!
I wanted to make sure those individuals had first chance to try it because obviously they made a huge time investment. I showed up around 9:30 and Jeff (from Long Beach) was there already, Pimax showed up (two guys, one girl) with all their equipment around 10 or 10:30 and had things setup by 11, many took photos or video so I’m sure that will be coming out soon.
They had three headsets there, the 8K, 5K+ and ‘5Ks’? The 5Ks was a product which we were told was lower end but had OLED panels and their hand tracking module.
The tracking of the hands were great from what I heard and could witness but I didn’t try it because I was told by all who did that the displays/quality was not very good.
At first they had the lab on the 5K+ running with traditional vive controllers and an xbox controller with the 8K on elite dangerous.
I tried the 8K first but spoke with many other backers there that had tried both at that point.
My first impression of the 8K was the resolution/clarity wasn’t a huge leap over the vive. SDE was clearly better but still noticeable.
FOV was fantastic but felt I took it for granted after the first few seconds and really was only concerned with the clarity which didn’t blow me away compared to my vive.
So then we had them put on a static scene (home screen I guess of the app bigscreen beta) at pitool 0.75 (didn’t get to see steam vr SS setting) and although I didn’t see the pitool version (all in chinese on the rigs they brought), we had them change the pitool to 1.25 then but I saw him lower the steamvr SS slider but couldn’t see to what specifically.
1.25 made quite a bit of difference compared to 0.75 BUT clarity of text and vertical and horizontal lines still left MUCH to be desired.
Then I go to try the 5K+ on the same bigscreen beta environment at pitool 1 and the clarity of everything was noticeably better on the 5K+, especially text–confirming what we already know.
The only thing that MAY have been slightly better on the 8K was things far off in the distance had less jaggies but that may have been due to 1.25 pitool on the 8k (second time I tried it and was actually looking in the distance) vs 1 on the 5K+.
I was disappointed by the brightness/contrast/muted colors of both headsets…I wouldn’t give the edge to either from what I saw…they were both obviously inferior to my original Vive but that is to be expected when compared to oled screens.
They had the headsets at 150 FOV from what I can recall and any periphery distortion is very minimal and has to be looked for.
SDE appeared the same to me on bigscreen beta but the 5K+ really pulled ahead with text and overall clarity especially when it came to any vertical and horizontal lines (most likely due to the pixel/panel arrangement). I’m sure others will chime in on this thread that attended and add their experience soon since I didn’t get to try to the lab but instead wanted to try the apples to apples same environment
I can say that for me the colors/contrast were disappointing but usable on both headsets and there was no winner for me there only losers, but I would definitely choose the 5K+ now that I have looked through both headsets based on all the sharpness/clarity advantages it had.
The other thing that is clear is that the velcro straps (on any VR headset) need to go, I am going to attach my vive DAS to my pimax as soon as I get it and scrap the velcro straps it comes with almost immediately.
The headsets were very light in your hands though and with a good head mounting system like the vive DAS I’m sure they would feel very comfortable/light on your head as well and have a simple but nice design/appearance to them.
Overall I could have just listened to the online/youtube channel reviews and gone with the 5K+ without attending the backer meetup as it’s clearly the better headset and saw no disadvantages with it versus the 8K from my limited time with it.
I spoke to one of the pimax guys there and expressed how we would like the wireless module to be a priority accessory and other backers had expressed that we wish Pimax would just natively work with Steam VR with no pitool in the middle as it creates confusion/complication and one more overhead/thing to go wrong plus you can’t leverage some of the work steam vr has already done to implement things like motion smoothing etc but understand that the perhaps the distortion and fov algorithms are done by pitool.