I received today Nolo VR and my first test revealed a problem with latest Pimax driver. Now that the driver is optimized for static position by compensating the eye-neck distance (head size), it causes image distorsion when Nolo headtracking is added to the mix. Basically it seems that the view-direction-offset should be disabled when there is another headtracking system in use - in this case Nolo VR.
Reproducing the issue is easy with Elite Dangerous: look down at the commander body and turn head. Now the “eyes” go way beyond shoulder - like the head was moving sideways.
Without this fix I do not believe that i’ll be ready to experiment Nolo VR more.
Sorry, if this problem has been reported already.