Nvidia’s new ultra-low latency mode is the big new feature, and it’s designed for competitive gamers in mind. It’s a setting that can reduce latency by up to 33 percent, and uses a “just in time” technique that submits “frames to be rendered just before the GPU needs them.” Nvidia used to have a maximum pre-rendered frames option in its control panel, but Eurogamer explains that this new latency mode alters the pacing of frames so they’re generated just before they’re needed.
This new feature will be more noticeable on games that are GPU bound and running between 60fps and 100fps, according to Nvidia. The Ultra-low latency mode will work on DirectX 9 and DirectX 11 titles, but DirectX 12 and Vulkan games decide when to queue the frame.
Nvidia is also introducing a new Sharpen Freestyle filter, which seems to be a response to AMD’s Radeon Image Sharpening feature. Nvidia’s filter is designed to improve the image quality of the previous “detail” filter. “The performance impact is roughly half that of the prior filter,” claims Nvidia. You can customize the level of sharpness, and it supports more than 600 games that use DirectX 9, DirectX 11, DirectX 12, and Vulkan APIs.