So here’s the thing and why some people don’t see it:
It is because it depends of the content, most content tend to focus gaze away from the ground or area were these issue are not super distracting, they will not impact you as much.
You will “feel them” and the VR excitement will compensate (for a certain time…)
But so if you know what to look for with en educated gaze… it’s there.
This is the reason I did test only in my content (To this day, this is not true anymore, as I launched a few games and another variety of content), so I notice immediately the difference.
Once again, it also depends of user “physical configuration” (Their IPD, eyes, face features etc…) So some will be more impacted than others.