Truth my stance never really changed. I just see the merits of all the reviews to date both perceived good or bad. As what @sjefdeklerk said.
Pimax stated that Wide FoV comes with it’s own compromises.
The real hard part is controlling passions. When we overreact to reviews we give credence to things like Heaney’s UploadVR article calling us a Fan boy cult.
Some once they receive the headset are likely going to knock it quite a bit just over the fact it’s not Oled. Or other things that require us to adapt to much like with Gen1 headsets.
For example we do now have more freedom of eye movement than gen1 but perhaps not complete freedom. But it’s a good start in that direction. We are finding some limits that may or may not be fixed by software.
The software while not there yet has demonstrated in a lot of areas drastic improvements. But in others some serious hiccups ie Light House setup issues; geo distortions on the edges causing warps.
Game side where perhaps the game dev has not called can item to render as typically this would be off screen & out of view.
Evidence that some titles may not be supporting the FoV & might be forced with stretching. Which fits the statement “Not to worry we will make it work”
The software can now be ran more with default settings with less tweaking that was heavily needed in earlier iterations.
We know that originally the 980ti completely failed to be able to run these headsets. Now we are having different results. That even my decrepit r9 390 can run somethings well (but I don’t reccommend it). Ludx testing & having good success on the 1060 6g. Demonstrating the coding is gaining efficiency as it matures.
Until we have a full release review often things will be hit & miss in Early adopter reviews.
How we react & treat folks is paramount for establishing this brand as something folks want to check out.
Much like in respect when Linux zealots jumped all over a girl when she bought a dell computer for college & dell did not do a good job on selling it with proper info.