Pimax 5k+ leap motion

suggestions

#1

Can anyone tell me if there is a way to link leap motion and the 5k+? :slight_smile:


#2

With an adapter you can plug it unto one of the usb-c ports on the headset.

The software that runs the original leap motion should work. Driver4vr also has an easy to use interface for setting up leap motion.

I know @MarcoBalletta & @g-coded were discussing things like that & may know.

The Handtracking module is a leap motion v2.0


#3

I tried using the leap motion with d4vr, but I was getting the ‘laser pointer’ coming from my hmd while somewhat following my hand. I may have needed to recalibrate it, and I didn’t try any native leap supported games to see if it was just d4vr that was giving the offset tracking.

[quote=“Heliosurge”]
With an adapter you can plug it unto one of the usb-c ports on the headset.
[/quote].
I have an adapter, but would not want to use it long term as it could put a lot of stress on the port. There are better adapters available, but not many choices to go directly from leap motion to Pimax.


#4

I have the same issue as u :frowning:

Our hands are there but offset

At this point I think if the problem is pimax - driver4vr compatibility related , because nothing works .

Can anyone else with a pimax and a leap sensor try please ?


#5

The leap sensor works great In pimax home . The range covers the full fov of the pimax 8k.

The problem raises when using driver4vr leap option.

I tried leap driver for steamvr and for whatever reason the range of the leap is 120 degree maybe. No idea why.

I want to try the driver4vr with leap because I want to use my captogloves as input in steamvr


#6

I was just about to ask if you’ve tried the leap motion with any native lm supported games. I’ve tried a couple ‘leap to vive’ plugins, but they are outdated and no longer work with current SteamVR builds.
It would be awesome(and probably help sell units) if Pimax made a driver to emulate Vive/Pimax controllers(collision/grab) using the upcoming leap motion addon.


#7

Why the pimax 8k is not working with driver4vr? @PimaxUSA :frowning:

@g-coded I would love if pimax would do with their leap motion what u just said.

In the meantime we wait for pimax leap motion module , i would be happy if pimax fix their compatibility with driver4vr.

I ahem tried this solution and works with the pimax

http://www.vrspies.com/realitycheckvr/leap-motion-controllers-are-working-in-steamvr-how-to-guide/

But

  1. the range is just 120 degree or so

  2. I want finger tracking with my own finger gestures assigned to keystrokes for vive controller 's actions , this is why I wish driver4vr would work


#8

I have tried this Leap Motion driver, when it did work, I was getting crashes. It sounds like you are just trying to get positional tracking for your hands. I’m guessing you’re not wanting to invest in trackers? I tried a KinectV2 with the d4vr, but this caused tracking issues, and this would only work for front-facing tracking. There is also the possibility of using PSMoveService with colored led hand tracking. I’m not sure if this is possible, as I haven’t used this in a while(but was using a led hmd tracker successfully).


#9

The og leap motion does have a more limited fov than the v2.0.

I would reccommend also contacting Greg at Driver4vr as he is very approachable. @LukeB contacted him about xb1 Kinnect support & was not long after he added it.


#10

I have 7 vive trackers . How do you assign wasd to vive trackers and have also finger tracking?

The reason why i wish driver4vr works is that because i need finger tracking and assign to my finger gestures , vive controller’s button.


#11

I am in contact with Greg that does not have an answer to the problem yet.

For the range of leap, how come the leap motion module that I have has got the full 8k field of view in pimax home ? It is not 120, it is the whole pimax fov.

In steamvr through leap driver to steamvr it gets somehow limited


#12

Not sure might be some kind of compensation maybe? As the hand module is leap v2.0

Truthfully the leap v1.0 shouldn’t show beyond it’s sensor’s fov


#13

In pimax home this obsolete leap module looks great on the big pimax fov

Whatever pimax does to it in pimax home, makes it work great


#14

Sorry to bother you.
Greg came up with this (hopefully working) temporary solution .

“Marcob,
you might try temporary solutino using OpenVR-InputEmulator and play with DriverFromHead Yaw angle for each controller.”

Do you have any experience with this sort of setting?


#15

Has anyone had it work in the experience with the hand orientation working?


#16

Unfortunately I don’t have experience using it. @Evol might though.


#17

Ok. Thanks for the reply!


#18

What do you mean by “the experience” ?


#19

I haven’t use openvr input emulator


#20

Sorry, my comment was about this

“Has anyone had it work in the experience with the hand orientation working?”

asked by @Katie