Please list the games you want to see in the following 8K demo


#42

IL-2 Surmovik BoS, BoM or BoK…
Please


#43

subnautica - vive found distortion in 90 fov
narcosis - helmet style (it look this game can show high fov when we play in non-vr mode, but not sure about get fov by sdk)


#44

Il2 Battle of Stalingrad


#45

-Assetto Corsa
-Elite Dangerous
-Project Cars2
-Raceroom
-IL2


#46

ASSETTO CORSA
Lone Echo
Arktika1
Arizona Sunshine


#47

Elite Dangerous! Assetto Corsa


#48

Don’t forget onward with the downfall map guys! I wanna hear reviews say what seeing enemies that far is like.


#49

Would love to see how these games look on the new 8K

Tethered
Star Trek Bridge Crew
The Solus Project
Subnautica


#50

Elite Dangerous
War Thunder
DCS


#51

Most seem to be suggesting seated games.

I would suggest do one game that is Seated and gpu intensive and one RoomScale game where the user has to quickly move (e.g. Onward, Arizona Sunshine).


#52

People are largely listing their favourite games rather than games with issues that should be addressed (like the legibility of text in Elite Dangerous) or that work well in a demo setting. E:D has a fairly hefty learning curve if people haven’t already played it with a controller. I think Blarp is actually almost accidentally excellent for a demonstration: It adjusts to the player’s pace, it has extremely simple rules, the grid walls show distortions, there is high contrast, the playing field surrounds the player making a wide field of view valuable. There’s also no artificial locomotion, and it uses the analog triggers and motion controls effectively, in a way that would really benefit from a wireless system but doesn’t immediately demand it. The one missing component is a high resolution element, and it doesn’t make use of trackpads or joysticks.


#53

My reason, similar to yours on this, is why I suggested Valve’s “The Lab” from panoramic vista’s that would showcase the FOV and resolution to simple easy to learn games and also extreme detailed graphics.


#54

True. A particularly simple test is at what distance you can read the clipboards. One thing the Lab does well for VR, however, might make it slightly less good at demonstrating resolution; the adaptive rendering. If the GPU can’t keep up then it will simply downgrade rendering quality. In e.g. E:D, that choice can be set manually. I would hope a mobile 1080 can handle the lab for the 5K/8K though.


#55

Check out Nature’s trek good for graphics & roomscale its relaxing & friendly


#56

The irony in all this?

  • Pimax use Elite: Dangerous footage in the promo video for their product.

#57

Project cars 2, Pavlov,


#58

The only reason id say onward over Pavlov, is most default pavlov maps are small, while onwards downfall map is big and on a vive every dark bush at distance looks like an enemy lol.


#59

Nature Trek VR would be awesome to view in this.


#60

oh my god please do “the vanishing of ethan carter vr”

this game has the most realistic looking graphics. When i played it, i almost got fooled thinking i was actually there because of how crazy realistic the graphics look. But then i said “i wish the FOV was bigger” cause it was the reason that made me remember i’m not actually there.


#61

'nature treks vr"…