Primax in windows mixed reality


#1

Any news on primax 8 working in windows mixed reality yet. My business is very interested. Right now wmr is the only platform that allows us to run a virtual recording studio in vr with virtual music instruments that are fully rigged and look as real the instruments they were modelled from. We are able to actually record with these in vr through midi. In wmr we are able to do our recording editing mixing and mastering with a virtual mixing board with our daw showing up az a overlay as well deep within the ocean or on top of the mountains all with live animals and changeable wheather conditions. Windows mixed reality is the only system that efficiently allows us to do this all day in a 8 to 10 shift every day with no glitches or lag at 90 fps. Primax 8 would open it all up for us. We currently have 14 studios but only one in complete full time vr. Looking to expand our second one now

@xunshu


#2

Wow, Primax 8?!? :smile:

All Steam VR compatible VR headsets supports mixed reality view output (for recordings), if that’s what you are asking for. If not with a 3rd controller, then with a custom fake-controller driver. I have tested it both on Rift and Samsung Odyssey. Cant confirm anything about P®imax 8K yet though…

Edit: Obviously that was not what you asked for hehe, sorry Im lost here… :wink:


#3

Just wanting to know if pimax 8 will work with windows mixed reality


#4

I think Jim is referring to… “access to the Cliff house” in the Pimax 8K


#5

Well what i mean is i am wondering if it will run on the windows 10 update vr system with inside out tracking. Or will it need a whole new vr runing system. In other words I am only interested in the headset and I want to use the headset to run the system I am using now which is the Windows 10 mixed reality VR system hope I’m making sense here


#6

At present as far as i know it just runs steamvr progs & oculus.


#7

Sounds like a great idea. What programs do you use to do all that? Or is it all in-house? I haven’t found any good virtual reality instruments.


#8

Windows mixed reality allowes you to import your own models now directly into the two houses they provide. The models can be created and rigged yourself using vr modeling software and then rigging them through unity or whatever program you use. Or you can purchase instruments that are already rigged. If i am working in my daw luke protools or cakewalk’s sonar I just open any vr game like ocean rift or nature treks and pull up my daw as a overlay through virtual desktop by way of steam. From their i can do all my work all day long with no problem. It all started because my eyes were getting sore from looking at the screen I’ve never had that problem again since I switched to the VR also I never encounter any dizziness I am running at 90 FPS but even when I was running lower than that I still was fine the only problem I have encountered is that once in awhile an animal will take off and run through me and when I’m working I am concentrating so much on the song that I’m working on that it actually scares me and catches me off-guard but I think that’s just a sterical and it gives me a second to get my mind off of it I especially love it if I’m working alone and ocean and the seagulls are there and different things like that it’s just so relaxing to work all day in that type of environment and I am really psyched out about the new pimax 8K hoping that it will work in my situation because it honestly would just push it over the edge I already have the sensation sometimes when I’m working in it all day long that I don’t know where I am when I first pulled the headset off it is a weird feeling after maybe being in a snowstorm that I have conjured up and working in it all day long and then pulling off my headset to a sunny day it’s a really freaky feeling but I love it I do this full-time and it’s just made my recording work so much more pleasant


#9

Please excuse voice recognition.


#10

3d models have come along way check out turbo squid


#11

Would really like to know more about your work with daws in vr,
sounds super interesting. I think handtracking will be absolutely awesome for that, even better than touch. Acually turning knobs instead of ridiciously sliding over knobs. Any chance to read up on the stuff you do or YouTube maybe?


#12

I would really like to do a video on it some day simply because there is really not much out there about it. I’m sure I’m not the only one who has thought about building a whole recording studio in vr but it kinda feels like I’m breaking new ground because I’ve had to figure most of this out my self. As far as controls go, i acually still have to use the mouse to operate all moves within the daw. Can you imaging trying to turn up a fader by point 1 degree with a laser pointing at it or with a controller? Its still way more quicker to use the mouse. Bit to me thats no biggy I’ve been working that way for years in my daw. With a mouse that is. Eventually they will need finger trackers because i could never work with some kind of gloves or anything like that. The sytem is working flawlessly but creating everything to use in the studio is amother story. Trying to rig my modelled drum set for instance in my vr studio so that it will trigger my midi drum sounds for recording is hard to figure out. Imagine the possibilities though! You could have inecof your studio musicians meet you in vr at your studio and walk up and sit down at your drum set and record them on your daw while all the time they are sitting in there office in another country. This is what i am working on. It’s extremely exciting


#13

I’ve already tried some VR-Music software but it did not thrill me so far. Probably with an additional vive tracker (for bassdrum) or in combination with an iPhone (and its gyro) as bassdrum trigger since there is already software for that use. And the sounds, haptic Feedback, latency ruined it for me. But for mixing, editing ist a whole different story and looks very promising. Especially with a multimonitor setup. Imagine sliding your chair along a console and use it via handtracking. It’s gonna make even the shittiest home recording studio like abby roads. I’m on vive so I can’t read numbers very well which is at this point the reason why I haven’t gotten deeper into that so far. 8k will hopefully solve that lack of clarity and I very much hope that the M1testers will throw in cases like that. And it won’t be enough to say “Bigscreen works” :slight_smile: Unfortunaly I doubt that they will pay much intension to niche matters like that. None of them even reported on actually any VR eg. Adobe workflow. Which is odd because they cut and edit their YouTube videos themselfs (some more some less better)

I already asked some of them whether they would cover some VRplayers without success, seems to be all about gaming.
But learning from them how they would deal with Video editing would give much usefull information to improve audio editing in VR @SweViver since your pc routine covers more than gaming any chance you will try that? u could do a video with the rift as well in ordner not to be necessarily connected to the 8k


#14

I can see this being a viable way to record, mix in future, as well as a general vr practice studio. VR jams online too. Obviously latency is the big problem. But right now for making midi tracks with virtual instruments etc it is fine.

At the moment a big problem I have is communicating with my bandmate in another city and working on songs in turn. But if we could do that in vr in real-time, problem solved.


#15

I can see a big company like Steinberg doing this, and charging millions for it.


#16

I am a 3D artist, animator and programmer so this kind of MR in business is where I see the future and as a content creator this is exactly the kind of innovation I want to read about. @benz145 IMO the VR industry needs more articles like this for businesses to take more note on the possibilities of VR.


#17

I absolutely agree with @D3Pixel. That’s definitly something worth beeing reported and shown to public as a glimse of what VR can become in the future. This already is a very inspiring project that you are on my friend and I’m sure it will inspire others, no matter how far you have gotten by now.

I still don’t see playing instruments in VR at least on the point that we are now. That may change when we have handtracking solutions up and running for everyone. I also think that asio compability will take some time… the vr apps/instruments that i used had ugly lactency.
Did not measure it but since I claim to have a well rhythmic perception my guess is 60ms at least.
I got that you sorta moddeld a user interface that can be used in VR in order to trigger already existing VST instruments that run via asio in your daw?

But Orf instruments may already work without asio for therapeutic purposes since latency won’t be that important. Forgot his name, but there is a guy around this forum with a very medical approach to VR, he might for sure get to know more about this topic for sure.


#18

I think you might be referring to @George, who said (a while back) “I’m working for a foundation with people with disabilities. Sometimes even so severe that they only have their eyes to communicate with.”


#19

yes exactly. I’m so bad with names…
I took some music therapy courses at university but more out of curiosity what music can do besides Entertainment and @Jim really got me thinking that VR/Music/Therapeutic may be an interessting triangle for @George. If he is dealing with people that only can move their eyes I can think of Orf instruments that can be triggered through eye triggering (like looking around the edges of a sounded bowl will also give the possibility to let the sound emerge) . And the possibilty for disabled people to musically express themselves even in a very basic way is gonna do much for them. Not that “hard” cases but I lead a band with kids with down syndrome, some of them are increadibly skilled some are like usual kids…not skilled :slight_smile: but the fun they are having remains the same.


#20

Indeed a nice triangle @noro . I am working on that idea. We have a therapist whom works with a combination of sense inducing movement and music. I’d like her to contemplate VR as an addition to her therapy toolset. Will be months before we can achieve anything though, but the idea is building as we speak. It is very complicated to achieve this. That is because I don’t know yet what results of VR on people with multiple disabilities will be. At the moment it is all pure imagination. I don’t have budget for a VRset and I dont have the therapists view/opinion yet. So basically it is my private opinion. I am waiting for the release of the Pimax 8K to make a real estimate on how much it will cost. My rough estimate is around 4K euro (HMD + PC + accessoires).

I don’t consider the HTC Vive or the Oculus Rift. That is because of the eyetracking option of the Pimax 8K. Although not many games or software has developed eyetracking capabilities yet. It will be a start of something beautiful, I think.

if Pimax finally start producing the HMD, I can make concrete plans for introducing VR in our workplace. Also I can introduce this to my Dutch colleage foundations for people with mental and physical disabilities nationwide. (Under condition of successful introduction within my own foundation of course).