StarVR announced at SIGGRAPH 2018 its next Virtual Reality goggles, the StarVR One, which are expected to make a notable leap in terms of visual quality over the main competitors. The company has not been able to reveal the full specifications of the product, but enough information to know that we are facing a serious rival for the race to offer the best VR glasses.
StarVR indicates that its glasses will use proprietary AMOLED panels with an RGB color model for “Virtual Reality optimized” pixels along with the use of Fresnel lenses designed by them. Each AMOLED panel is 4.77 inches with an eye resolution of 1464 pixels x 1830 pixels, giving a total resolution of 2928 x 1830 pixels @ 90 Hz. As far as the field of vision of the glasses is concerned, it promises 210° horizontally and 130° vertically, thus offering a “natural peripheral vision for truly immersive experiences in virtual reality”, i.e. they are close to the real field of vision of the human being.
Last but not least, the company has managed to give Tobii a real utility, that is, the eye tracking technology, which is incorporated into the glasses and will have a crucial mission: to automatically measure the user’s IPD (interpupillary distance) and make any distortion adjustments. In addition, it will allow you to render only what you see to save resources.
In terms of minimum requirements, StarVR One will require an Intel Core i7-7700K or AMD Ryzen 7 2700X with 16 GB of RAM and a Nvidia GeForce GTX 1080. In the face of any information about its availability or price, not a word.
The StarVR One HMD promises SteamVR 2.0 Tracking with visuals running at 90 frames per second, eye-tracking and a field of view covering “nearly 100 percent of natural human vision.”
StarVR One uses custom fresnel lenses in front of a pair of AMOLED panels. Each panel carries dimensions of 1830×1464 pixels (I triple checked that figure), making for a total of around 5.4 million pixels on the display. That’s a step up from Vive Pro and its 4.6 million pixels. StarVR features a wider field of view, though, claimed at 210-degrees horizontal and 130-degrees vertical. Representatives said it has more than 16 pixels per degree and that counting subpixels on StarVR (red-green-blue for every pixel) would make for a better comparison to a display like the Vive Pro’s.
En español en “El Chapuzas Informático”