normal FOV -150- would probably be sufficient for most people in the VR world as it would mean increased clarity, less distortion, lighter lenses/headset and less requirement for huge amount of pixels to be sharp that are hard on the hardware.
If it doesn’t have glare/god rays, like Valve Index, it will be a winner in VR market
I wonder if/when Google brings something to the table…
Wonder whether a higher refresh rate like index or higher resolution like reverb makes for a better overall experience.
I suppose it depends on use case