The Forest VR beta is out


#1

… and it looks promising but doesn’t have full gamepad support. You can walk around and interact but can’t build anything, because you have no arms, so at the moment it’s like a really scary walking simulator. Still nice to check out.

With motion controls I am sure it is great.


#2

That is awesome! Been watching that game 4 awhile. So completely stand alone instead of add on?


#3

It’s just a free update to the normal 2D game. Your saved games even cross over.


#4

Now thats a 1000% awesome of the dev!


#5

I’ve got that! I’ve got that! Excellent game!

Now I just need an HMD :smiley:

I’m not gonna know what to fire up first, game/experience wise, once I get my new Pimax!!!


#6

#7

Not bad though hate thw floating hands concept. Lol


#8

It’s early, maybe they will put arms in later. They will need to change the axe power too, you cut a tree down in 3 seconds.


#9

Indeed building will be a breeze otherwise. Lol


#10

Pretty funny video @SweViver
The cannibals can see the campfires. Best to build away from the plane.


#11

I like it, it has alot of potential. They are close to nailing the feeling of being in nature,shifting winds, shafts of light through the trees, creatures scampering around your feet and in the air. And then, there’s the natives…and the tension to survive.


#12

Yep, its awesome even if its far from perfect. Poor performance, jaggy and blurry image at distance and overall quite buggy so far, but its a great start and a highly welcome VR support for another great pancake (non-VR) game! :slight_smile:


#13

Yes agree.

Just a shoutout, I sub your Youtube channel and I enjoy your positivity :wink:


#14

Thanks mate, I appreciate it :slight_smile:


#15
details
Endnight Games

5 ч. ·

V1.12 - VR

Hey everyone,

This patch updates The Forest VR to include support for the new index controllers as well as fixing and improving a ton of VR specific issues.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

PC VR Patch

  • Full support for Index and SteamVR 2.0 input system
  • Custom build Input binding maps for Windows Mixed Reality, Oculus, Vive, Knuckles VR controllers
  • Added Finger/grip tracking support for all VR controllers. Knuckles tracks all fingers independently
  • Rebuilt the input hint system to be dynamic and match controller bindings / controllers
  • Impact Haptic Vibration (can be disabled)
  • Item Hover Vibration (can be disabled)
  • Added support for VR native onscreen keyboard
  • Linked Haptic vibration support to ‘controller rumble’ in options
  • Fixed Timmy Epilogue camera
  • Fixed Survival book movement lock bug
  • Fixed Crossbow position reset when player knocked over during reload
  • Fixed missing helicopter in sinkhole
  • Fixed bug that prevented players from manually placing walls and fences on a foundation or floor
  • Fixed Map missing back faces
  • Fixed Climbing axe triggering power attacks
  • Fixed Locked sliders in the options menu if a Controller is not plugged in
  • Fixed Drowning not triggering
  • Fixed Oculus unable to take dried meat from drying racks
  • Fixed controls preventing players from adding meat to fires/drying racks while holding them
  • Fixed effigies not lighting from lighter interaction
  • Fixed Enemies color glitch in Multiplayer
  • Fixed missing UI prompts for Repulsor Artifact
  • Fixed duplicated Rebreather mesh in some 3rd person instances
  • Fixed some transparent objects not visible at ocean/skybox horizon
  • Fixed floating Bats in title scene
  • Fixed bug with disabled physical crouching in VR resetting player height
  • Fixed missing shelter Icons
  • Fixed issues with watch hints / tutorials
  • Fixed issue where options menu closes immediately when opened
  • Fixed missing “Host Not Responding” alert in Multiplayer
  • Fixed HUD visible during options / loading / pause menus
  • Fixed Keyboard hints visible when no controller connected
  • Fixed Pointer icon visible in certain contexts
  • Fixed Grip button combining inputs from the trigger button
  • Fixed intro Cutscene skip bug
  • Fixed Modern bow and crafted bow with flashlight clipping through the crafting list if it is brought up while they’re not on the crafting mat
  • Fixed Crafting List overlapping Crafting Cog
  • Fixed instant ‘redrop’ of some items
  • Fixed bug allowing game to be paused during Megan transformation, causing music desync
  • Fixed ‘Select’ input on main menu switches to Grip after opening keypad door
  • Removed visible controllers in the main menus
  • Added missing Controller Hints
  • Fixed movement in VR not working with Pedometer
  • Fixed flare autolight when thrown
  • Fixed Sleep interaction / information for shelters
  • Fixed Save interaction for shelters
  • Fixed Marker interaction / visibility for shelters
  • Fixed tutorial backing bug issues
  • Fixed tutorials not clearing
  • Fix mapping controller changes for Unity 2017+
  • Fixed slow projectiles bug
  • Fixed glowing circle visible under remote players feet when viewing inventory in caves
  • Fixed controller hints inverted when looking from behind
  • Fixed issue with player models face features visible in inventory
  • Set Walkie Talkies audio to match selected output target
  • Fixed stashing the bow while it is drawn locks the animation into the drawn state. Cannot be fired or reset afterwards.
  • Fixed Samsung Odyssey deadzone issues
  • Improved rendering for ghosts
  • Ensured backing is updated for tutorials / building ingredients
  • Fixed building mission missing from watch
  • Fixed icon for artifact
  • Fixed molotov null ref error
  • Prevented haptics from triggering with grabber ping pong
  • Fixed custom floor placement
  • Fixed tutorial missing button for survival book
  • Fix for roof construction VR
  • Fixed VR ‘interactable’ destroy bug
  • Fixed hint display issue VR
  • Disabled some HUD gui in VR crafting
  • Fixed Opening inventory with survival book locked player
  • Fixed Sliders bug in options in game
  • Fixed HUD (health) display issues
  • Fixed bats visible at start
  • Setup new ingredients display for VR in inventory
  • Fixed issue with error when returning to title scene
  • Improved VR button shader
  • Improved VR hint system
  • Locked hand tracking for arm holding log
  • Set correct verbs for inventory ‘use’
  • Added Equip hint when item is crafted on mat
  • Stopped Ghosts rendering in pause menu
  • Fixed the 2d fire effect on held stick
  • Hid weapon stats in inventory
  • Fixed sleeping Queue in Multiplayer preventing players from opening inventory/book
  • Fixed adding rabbits to cages
  • Fixed visual bug with bow disappearing visually for a few seconds when crafted
  • Added repair blocked icon
  • Added repair ‘progress’ icon
  • Added ‘Stealth’ icon
  • Added lighter first use icon
  • Added building blocked icon
  • Added missing prompt for rabbit cages
  • Added core controller hints for inv/book on look at hands
  • Disabled some tutorials for VR (book)
  • Added new VR Quick Select System
  • Blocked Inventory/book hints when not in world
  • Fixed VR prompt translations
  • Setup all items for quickselect placements
  • Fixed quick select item placements on mat
  • Support visuals for ‘non-equiment’ quick select
  • Item names in inventory
  • Made drop action a little more deliberate
  • Fixed bug with the rabbit cages (hint not showing)
  • Fixed a bug that stopped the ‘use’ progress bar not displaying initially on the traps when resetting
  • Improved VR support for under water (shaders)
  • Fixed issue with ‘Vignette’ eye overlap
  • Fixed blotchy texture on VR player hands mesh
  • Fixed watch not visible in inventory while in caves
  • Fixed Unable to physically light pre-placed fires in caves
  • Fixed missing ending triggers hold prompt
  • Fixed missing Megan pickup hold prompt
  • Fixed missing Placing megan into artifact hold prompt
  • Fixed missing Timmy artifact hold prompt
  • Fixed missing MP Sleeping hold prompt
  • Fixed missing MP Backpack collection hold prompt
  • Fixed missing MP Taking items from the plane tray hold prompt
  • Fixed missing Drinking prompt hold prompt
  • Fixed missing Water collection hold prompt
  • Removed grip Lighter prompts
  • Prevented stashing of left hand items when holding logs
  • 2d HUD shows up on crafting mat when materials are added sometimes