It was a pleasure reading your comments! We have collected your feedback regarding the new controller ID and discussed with the team, here are the responses to your suggestions:
Potenial collisions in some scenarios, e.g. adjust the headset, archery, eating, clap etc. Raised by @Aneurism @Jean-Mehdi @Cdaked @ChrisVL @Sofian @GameMaker @kons @SWAT @Skynet in the forum, @Rob Khonsu via Kickstarter, @TITANVR @KenZed @reptilexcq2 @EdisLeaso via youtube comments.
We got the idea of lowering down the possibility of collisions with a smaller ring or different positions/shapes. At this stage, we are trying not to make major changes unless necessary. We plan to move on to build the prototype based on the current design and then evaluate the performance of the controllers as a whole in the testing phase.
Interchangeable module to switch between tumbstick and trackpad style. Raised by @Lance in Kickstarter, @Cdaked @tristanc @MildlyConfused @cocorickoo @bubbleball @john2910 in the forum, and fb group members @Peder Simonsen @Owen Blades @Matt Zen
That’s a very smart idea but it requests changes in hardware and structure. Given the tight development schedule, we will still offer two versions, thumbstick and trackpad, as promised during Kickstarter.
It might be easy to break as there in only one spot to connect the ring and the other part. by @ChrisVL
The team will consolidate the point of junction to avoid potential damage, and conduct more drop tests.
As suggested by Raphael Zerbinatti in the fb group, It would be more comfortable with concave trackpad like windows MR and Vive controllers.
We will make the trackpad concave to fit into the movement of the thumbs.
@Grebo mentioned, people may press the wrong button because the menu button and system button are too close.
We have considered the possibility, so we distinguish the two buttons with different shapes (the menu button is concave and system button bulged) to help people to find the right button in a second. You may refer to the rendering image as below:
As @Heliosurge suggested that there should be an option to switch between vive tracking and inside out tracking.
That is a very cool idea, but there haven’t been a satisfactory inside out tracking solution in the industry yet. We will review the design again when the inside out tracking solutions ready and interactive mode confirmed.
Remind us if we missed anything. Thanks again for all your input!
The Pimax Team