(Crossposting from Reddit)
I don’t think this is a “new discovery”, as I’ve seen people/tooltips alluding to it, but there seem to be enough people mentioning this sort of thing that I think the information might not be getting to the people who need it.
If you have
- Major edge-of-view distortion
- A “fishbowl” effect (sweet spot moves a lot less than peripheral vision)
- Weird world-scale (close items look too large, far items look too small)
- Lack of presence (world doesn’t have the same sense of being in a 3d environment as in other HMDs)
This might be a problem caused by your render scale.
SteamVR left to its own devices will automatically downrate your render scale. Even if you have a beastly PC (in my case, 2080ti + 8700k), it will knock it down to 66% or lower. With a 1080, it was at 36%.
Switching between 36% and 100% manually turns the above issues on and off like a light .
I’ve seen people mentioning ways to configure around this issue so that you can use lower render scales for performance, so if anyone knows them, please chime in. I think it’s a combination of software IPD settings + matching render scale in PiTool to SteamVR/your game?
Hopefully this thread catches the eyes of a few people who I’ve seen complaining about the above in various threads.
To reiterate: If you have all the required software installed at default settings, SteamVR is probably messing up the image in your headset to some degree.