Just my IMHO, but after all the information I’ve seen in the last two weeks, I think there is something wrong with VR current state.
In 2015 eMagin announced dual 2Kx2K OLED headset (they even demoed it to Karmack who was impressed). At that time their 1280x1024 OLED displays were running at 120Hz. The FOV was 100 diagonal (!). In January 2017 Kopin announced 2Kx2K OLED displays running at 120Hz. Again?
Two biggest players in VR are HTC and Oculus. What we’ve been expecting from them and what we’ve got:
- expecting CV2 with less SDE and higher FOV, and we got Oculus Go, that is 60 or 72Hz, not compatible with high-end gaming;
- expecting Vive 2 with higher FOV, and get Vive Pro with 1440 (x2) x 1600 OLED running at 90.Hz but the same FOV;
Now we have 3 wide FOV headsets: Pimax 8K, XTAL and StarVR One.
I’m not discussing Pimax here because of there is a big subforum named Pimax 8K discussion above.
Let’s talk about XTAL and StarVR.
XTAL - 70Hz refresh rate and OLED resolution with 2x 2560x1440.
StarVR One - 90Hz and 2x 1464x1830
How people can say that these are top notch wide FOV headsets, I’m not getting the idea?
XTAL - is 70Hz refresh is really good? Why they can not make it 90Hz?
StarVR - is generally Vive Pro with weird resolution (the only difference is vertical resolution that is 200 pixels more) and stretched FOV over the same horizontal resolution. Vive and StarVR are OLED both.
Then what about the resolutions - I can understand 2560, 1440, 1600 maybe, but 1830? 1464?
Why is that?
EDIT: I’m a bit wrong here in comparing Vive Pro and StarVR One - first has PenTile and second has RGB pixels order, with StarVR to have more accurate colour reproduction.