VR Treadmill Support


#1

Currently all VR Treadmills require developers to add sdk support. However if Pimax added a way for these treadmill controllers to send controls back into the Pimax controller they would work with any game that supports full locomotion.

I know it’s unlikely Pimax will add this feature but I sure wish they would.


#2

I prefer standards that work on all headset over proprietary implementations

This method can be expanded to support treadmills, trackers and any other motion system.


#3

A company called if mem serves “Boundless” was at Immersed in Toronto event and is working on a few methods for locomotion.

Some users have been reported using vive/valve tracking pucks to track more of the body. However we would need a v2.0 puck to be compatiable with v2.0 lighthouses.

This would be a great idea to explore making their own v2.0 tracking puck as it could be utilized to bring laser head tracking to the BE & 4k models as an addon in 3 skus.

1 Tracking puck
2 Tracking puck with 1 to 2 lighthouse
3 same as above but with 1 to 2 controllers.

Then of course dev packages with multiple pucks… So guess 4 skus. Lol

@xunshu @matthew.xu @bacon

Of course this idea would need to be released at a later date probably no sooner than May 2018?


#4

Dance Revolution like pad comes to mind. :beers::sunglasses::+1::sparkles:


#5

Thank you for posting this, I was unaware this existed. I will have to look into getting this working for my treadmill.


#6

We have opened interface of the Pimax SDK driver, and developers can use the Pimax SDK to connect their own devices.