I’m looking forward to the new era of game development for wide FOV headsets. I just realized that current headsets have blinders that horror games can easily use to their advantage for making you scared because you can’t see everything properly.
When the fov becomes so big that you can spot everything in your periphery that would mean these games need different tactics.
What I wonder is what will happen when HTC and Oculus don’t produce wide fov headsets as second gen. Developers won’t have a good incentive yet to produce content tailored to periphery perception yet.